The formulation of the problem. In modern terms the multimedia and interactivity is the realization of didactics golden rule in the academic literature. However, the creation of such literature is a very complex process that often discourages universities from this direction or leads to release them only pilot edition. After all, the proper system of work organization according to the educational institution specific may succeed in this challenging case in order to interest students in learning subjects and improve the quality of education.
The formulation of the problem For e-books one of the components have become interactive training exercises that help assimilate theoretical course material. According to the teaching of the subject is exercises are usually different. In each topic of one subject teachers can develop the problem of different formulation, a form of representation and the method for solving. But with didactic and some technical questions to interactive exercises and e-books should be set out general requirements.
There are the basic principles to construct a modern electronic textbook for high school and requirements for it in the work. Examples of their implementation are demonstrated in the electronic textbook “Economy of enterprise” of N. V. Afanasyev and O. B. Plokha, that was created according to the methodology of V. M. Anokhin. Electronic textbook should combine an interactive and a multimedia electronic publication in it, be available to users from different aspects, has properties of adaptability and to meet the general requirements of the textbooks.
Approaches to the collection and accumulation of information parameters from user interface software CAD Software (on MEMS example) presented to further systematize and project evaluation to improve the quality of software user interfaces.
In this article it is attempted to carry out a theoretical distinction of museum innovations and interactivity on example of practical experience of museum institutions of Ukraine and the world. Museum innovations are considered in the broad and narrow contexts. The first one involves radical rethinking of traditional museum practices, of the places and the role of museums in society and culture, which contributes to the further evolution of the museum as a specific historical and cultural phenomenon.
This paper is devoted to methods and means of creating complex content of multimedia information product and algorithms of submitting various information.