NPC

Research and Development of Software Behavioral Components in Computer Gaming Systems

The article presents the results of a study on the possibilities of building software behavioral components based on large language models (LLMs) and their use in gaming systems. The subject of the research is the behavioral component of non-player characters (NPCs) in computer games, integrated with an LLM. The aim is to explore and analyze the features of applying LLMs to simplify NPC development. The study examines game AI types – reactive, state-driven, and learning-based.