Missile Strike Simulation in a Video Game Engine

: pp. 43 – 55
Received: March 05, 2024
Revised: April 19, 2024
Accepted: May 20, 2024

O. Toshev, O. Maksymov, M. Kiriakidi, M. Maksymov. Missile strike simulation in a video game engine. Energy Engineering and Control Systems, 2024, Vol. 10, No. 1, pp. 43 – 55. https://doi.org/10.23939/jeecs2024.01.043

National University "Odesa Maritime Academy"
National University "Odesa Maritime Academy"
National University "Odesa Maritime Academy"
National University "Odesa Maritime Academy"

In the field of modern computer gaming (especially within the genre of war-game strategies, realistic first-person shooters and other warfare games) the complexity of virtual naval warfare mechanics and strategies significantly increases. There is a growing demand for advanced simulation tools to provide more immersive experience and more complex gameplay for all players. The goal of this research is to create a model and tool that can accurately predict the impact of anti-ship missiles on ships engaged in different game scenarios, considering a wide range of battle conditions. By encompassing a broad array of missile types, landing strategies, ship classes, aircraft types, reconnaissance options, electronic warfare technologies and various anti-air and missile defense systems, the simulation includes both offensive and defensive maneuvers to make sure that anti-ship missiles are important within the game scenarios. Firstly, the research focuses on enhancing prediction models for calculating the damage inflicted by missile strikes on opposing naval forces. Secondly, it seeks to refine algorithms for determining the required number of missiles to prevent rival player advances, thereby maximizing operational efficiency and effectiveness in defensive missions.

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