API

Research and Development of Software Behavioral Components in Computer Gaming Systems

The article presents the results of a study on the possibilities of building software behavioral components based on large language models (LLMs) and their use in gaming systems. The subject of the research is the behavioral component of non-player characters (NPCs) in computer games, integrated with an LLM. The aim is to explore and analyze the features of applying LLMs to simplify NPC development. The study examines game AI types – reactive, state-driven, and learning-based.

Development of the Hardware and Software Platform for Modern Iot Solutions Based on Fog Computing Using CLOUD-NATIVE Technologies

The concept of digital transformation is very relevant at the moment due to the epidemiological situation and the transition of the world to the digital environment. IoT is one of the main drivers of digital transformation. The Internet of Things (IoT) is an extension of the Internet, which consists of sensors, controllers, and other various devices, the so-called "things," that communicate with each other over the network.