learning

Development of the programming language learning skills using gamification elements

The article analyzes existing methods and approaches used in the process of developing programming language learning skills using gamification elements. It is shown that the application of gamification elements increases motivation, engagement, and productivity in solving technical tasks. A system analysis of the research object was conducted, resulting in the creation of a goal tree, whose primary objective is to develop a system for acquiring skills in learning programming languages.

Using Autodesk software in University learning process

An integral part of mechanical engineer workplace is a personal computer with specialized software, including CAD, which allows automating the work of engineering and technological preparation of production. One of the largest suppliers of CAD for mechanical engineering is a multinational company Autodesk. Therefore, for the students – future mechanical engineers – the ability to work with this company’s software is the key to their demand in the labor market.

Implementation of electronic learning in Dragomanov NPU

The effectiveness of using modern software and Internet technologies during the usual learning in higher education was considered in that topic. Basic teaching issues, which arising in the focused five general stages of the learning process, were determined. Solutions for these issues were found using of ICT and software (MS PowerPoint, VBA, Virtual Dub, Microsoft Mouse Mischief, Camtasia Studio, Moodle, Apple Podcasting, Skype, ooVoo, Open meeting etc.). Assessment of its application as compared with traditional methods of learning was implemented.