Unity

AUGMENTED REALITY INFORMATION TECHNOLOGY BASED ON AR-CONSTRUCTORS AND GAMIFICATION FOR INTERACTIVE THEMATIC LEARNING

This paper presents a comprehensive study on the development and application of augmented reality (AR) and virtual reality (VR) technologies for interactive thematic learning and cultural heritage exploration. The main objective is to design an information technology framework that combines the accessibility of no-code AR constructors with the flexibility of professional development environments, enabling teachers and students to create educational content without requiring advanced programming skills.

Using a compute shader for an adaptive particle system

The article proved the hypothesis of high efficiency of using a compute shader for a particle system being capable of tracking and adapting to other objects in a space of the game environment.  A comparative description of the performance of the adaptive particle system based on CPU and GPU computing with additional optimization methods was given.