innovative teaching methods

Development of the intellectual system architecture based on innovative methods for teaching students

The paper discusses virtual computer game laboratory named SAUDAI – innovative methods of teaching students of the IT trends which will encourage them to learn and generate students’ interest for learning and research.

The system to encourage young people to science

The issues that led to the establishment of the research incentive scheme have been discovered discovered. The target audience who spend their time playing online games have been identified. The average age of “gamers” is 30 years old, and 47 % of “gamers” are women. The popularity of online games in social networks and revenue for game developers across countries are indicated. The main tasks in the design of the system are selected. The opportunity of writing games by students themselves has been considered.