гейміфікація

AUGMENTED REALITY INFORMATION TECHNOLOGY BASED ON AR-CONSTRUCTORS AND GAMIFICATION FOR INTERACTIVE THEMATIC LEARNING

This paper presents a comprehensive study on the development and application of augmented reality (AR) and virtual reality (VR) technologies for interactive thematic learning and cultural heritage exploration. The main objective is to design an information technology framework that combines the accessibility of no-code AR constructors with the flexibility of professional development environments, enabling teachers and students to create educational content without requiring advanced programming skills.

Gamification in educational process: realization

The paper presents an architecture of the education system with gamification. The system for assessing practical knowledge and skills through play is designed to optimize the educational process and the manifestation of students' creative thinking. The main purpose of this system is to simplify and automate the learning process in educational institutions

Development of Multimedia Systemwith Elements of Playing Tasks

To develop a multimedia system using elements of gamification in teaching, the meaning of the concept of “gamification” is studied and the main elements used for gamification in the educational process are identified. The developed software solution for learning a foreign language with elements of gamification will improve the learning process of apprentices.