У роботі представлено архітектуру системи освіти з гейміфікацією. Система оцінювання практичних знань і вмінь через гру розроблена для оптимізації навчального процесу та прояву творчого мислення учнів. Основна мета цієї системи – спростити та автоматизувати процес навчання в навчальних закладах
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